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going live with ya game 


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I got to admit, the map design and the 3rd boss of the tower are the peak of the game. Other then that, there are definatly some things that could use improvements and it's really clear that the game wasn't playtested.

Biggest issues I had:

1. Characters are too powerful for the regular monsters. They barely take any damage.

2. You have monsters on the map and in encounter menu, this is confusing.

3. Regular monsters are too weak. 2/3 hits and they are gone.

4. It's not clear which cave boss has to be battled first.

5. Lich boss has almost no attacks and is too tanky for an early boss, I was stuck on him for like 10 minute which just ruined the experience.

6. Currency is unrealistic. You have about 27200 mid-game and the prices are just unreal.

7. Music and battle background do not change back after bossfights.

8. Tree boss is too weak against elemental advantages.

9. Gate at the tower doesn't have a direction fix which results into it being briefly open when approaching it from the side.

10. Stone knights are too tanky, and (except for falcon thrust) the attacks are too weak. Also, their names are misspelled (Stonenight)

11. Dragon orb is consumable, when it's a key item. This could break the game.

12. Witches use their 2 attacks too much and are too powerful against new players.

13. Triple attack is spamable due to the low TP required.

14. Final boss is a joke with only having 1 attack.

15. Mega Elixer says it heals everyone, but only heals the HP/MP of 1 ally.

16. Music when leaving the kingdom/cave/tower stay active while leaving the map.

17. You can't buy healing items anywhere, or it's unclear where to buy them.

Those are the biggest issues I had. If you can resolve this and let someone else playtest it, then the game would be a lot better:)

(1 edit) (+1)

I want to say thank you for the feedback! I greatly appreciate you taking the time to play my game. I will fix the problems and update the game once it's finished.

(1 edit)

Hi there again! Saw that you indeed did some fixes indeed. Here's some more issues I would like to point out:

(Characters used: Michelle, Kasey, Ezekiel)

1. Monsters have become more durable against heroes attacks, but their attacks itself are actually really weak. At some point they even do 0 DMG. 

2. A new issue in the new mines area is that when I touch an enemy, it just instantly disappears with the defeat effect. This results into the heroes party being underleveled if they went straight from the cave to the mines boss. (Perhaps you forgot to set the troops?)

3. This boss is REALLY tanky to normal attacks in comparison to magic attacks doing 400+ DMG. He also heals also a lot, which can be a bit irritating (If this is intentional/scripted then it's fine because of the normal hydra gimmick of course, it is still possible to defeat it after some grinding in the cave). If this is an scripted heal, it would be recommended to make it a small cutscene mid-battle.

4.  After defeat, the boss seems to have no direction fix as it transforms into another monster for a second.

5. Kasey's HP is too low, even in the tower after level 22.

6. Kasey has the Special attack window with Triple attack available.

7. Tree boss barrier switch is not clearly indicated.

8. Stone Knights are supposed to be endgame bosses, tho their attack is almost nothing even with double Battle Cry.

9. Dragon has no Direction fix after defeat as well, which results into transforming into another monster for example.

10. Dragon orb still appears in the battle items menu (which is not good), tho it cannot be consumed (which is good).


If you want, I can be your playtester for more upcoming versions. You are really improving and have a lot of potential for the game, but you need someone to check the playthrough to see if there are some minor/major inconveniences.